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New Year's Resolutions

I have another thing we should look into changing.

Why do PIM have a value? Penalties are a bad thing. We should take the points awarded to PIM and find a way to somewhat equally reallocate them to something like SOG, which is the closest thing we have in our toolkit to analogue possession.
+1

Never made sense to me. What is this, the Randy Carlyle Dynasty League?
 
I've seen scoring lines before where the player was thrown out of the game with 8-9 minutes of ice time, no points, and the player still ends up with a .6 or .7 on the night.

Makes zero sense.
 
I've seen scoring lines before where the player was thrown out of the game with 8-9 minutes of ice time, no points, and the player still ends up with a .6 or .7 on the night.

Makes zero sense.
We call that the Steve Downie special.
 
Don't ruin Jay Harrison for me brah.

He seems to be way ahead of me man....

Removing them altogether and not adding points for subsequent positive actions would take Harrison from .7 to .65 this year. I'm cool with divying the total impact of pim among other categories. We've handed out about 279 fpoints this season in total for what is ostensibly a bad thing that hurts your team. I think either adding SOG as a category, or just reallocating those points over to hits and blocked shots (if we want to reward "gritty" play with those points) would work.
 
I think the reason PIMs typically count in fantasy leagues is cause teams/scouts/GMs tend to value high PIM players. It's cause they tend to be guys that play the game tough and therefore are valuable to a team.

In a way it's the original corsi for physical players.
 
Re SOG... I think it was a huge oversight to not have shots as a scoring category to begin with. Attempted shots on goal would be a very good addition to the scoring system.
 
I think the reason PIMs typically count in fantasy leagues is cause teams/scouts/GMs tend to value high PIM players. It's cause they tend to be guys that play the game tough and therefore are valuable to a team.

In a way it's the original corsi for physical players.

I'd agree that's why. It's just wrong. I'm cool with hits and blocked shots, those are events that create value for a team. Hooking someone doesn't. Statistically, one out of every 6 times you get called for a minor penalty, you cost your team a goal. Why reward that?
 
Couple of items to discuss here:

1. Top-up minutes with Minimum GP per position: We have discussed this issue multiple times and the last time it came up, were looking at 70-72 GP min for skaters, with a top-up of 0.55 PPG. There was some question regarding whether this same # should apply to the goalie position. Also a suggestion of ranking lottery teams by fantasy points per game instead. We can continue to discuss this last suggestion if people wish to do so, I would like to prevent over-complicating the situation and I seem to recall this coming up once before, and there being a good reason why this wasn't the best solution.

At this point, I will say that the rule will officially change to a minimum GP of 70 for both skaters and goalies with a top-up total of 0.55 points per game. We can try it for a season and then tweak it if need be. If people want to modify the numbers overall, or for goalies specifically, or consider Mindz' suggestion instead, there is nothing preventing us from further discussion. But barring any further discussion and agreement to modify the rule, this is official.

2. Draft Lotto & window for undrafted or NCAA guys: new setup will be in place for the summer of 2015. We have agreed (via vote) on an 8-team lotto. LM101 is working on writing up an official description of how this will work. Once we see it in writing, we can discuss whether any tweaks need to be made.

3. Draft Date: I still lean towards sooner rather than later, regarding our draft. We have voted in the past and if memory serves, the majority of people wanted to hold our draft shortly after the NHL draft. I still don't see any compelling reason why this should change. I do agree with soco's point that it probably doesn't need to start on the Canada Day weekend when people might be travelling. So perhaps just after that would be a solid option.

4. Salary cap: I think most of us agree that (a) this would be a great idea, (b) if it had been implemented prior to the league's creation. Changing it now would open up several cans of worms that I think are probably not worth the bother at this point. Always open to discussion in the future, however.

5. Positional Overrides: I just looked into this on Fantrax, and was about to make the changes when I realized the only way to do it would be "retroactive to the start of the season". I am concerned about whether this will muck up the scoring in some way. It really would only affect 4 players. Kadri switched from W to C; Dustin Jeffrey from W to C; and adding W to Seguin and C to Joakim Lindstrom. Probably something that should wait until the off-season. As for the addition of a F position, I really don't think it's necessary and would not support the idea unless the majority wants to make this change. I still think this issue is overblown.

6. PIM: I think there is value to players who "impact" the scoresheet in different ways. Perhaps it's an antiquated concept, but there is some validity to the idea of guys being involved physically having more value than guys who float their way through games. Often this manifests itself in a penalty call. I don't feel strongly against the idea of removing them as a category, although I really don't mind keeping them either. The real oversight here (IMO) is the lack of Shots on Goal as a scoring category. I noticed this a while back and forgot to bring it up for discussion, but I would definitely not be opposed to adding it as a stat in the summer.

7. JCY's Draft Pick: still need to figure this one out. Assuming JCY is still alive and has not been placed in some kind of witness protection program, I would like to hear his thoughts on the matter, as well as a few others. Please feel free to chime in with thoughts on how we should proceed here. Below is a link to a thread that details the issue:

http://www.forumice.com/showthread.php?62848-Question-concerning-lottery-protected-draft-pick
 
Couple of items to discuss here:

6. PIM: I think there is value to players who "impact" the scoresheet in different ways. Perhaps it's an antiquated concept, but there is some validity to the idea of guys being involved physically having more value than guys who float their way through games. Often this manifests itself in a penalty call. I don't feel strongly against the idea of removing them as a category, although I really don't mind keeping them either. The real oversight here (IMO) is the lack of Shots on Goal as a scoring category. I noticed this a while back and forgot to bring it up for discussion, but I would definitely not be opposed to adding it as a stat in the summer.

Why not pump up the fighting and perhaps hits and blocked shots (as ME suggested) scoring a little bit? Isn't that the toughness we're looking to reward?

7. JCY's Draft Pick: still need to figure this one out. Assuming JCY is still alive and has not been placed in some kind of witness protection program, I would like to hear his thoughts on the matter, as well as a few others. Please feel free to chime in with thoughts on how we should proceed here. Below is a link to a thread that details the issue:

http://www.forumice.com/showthread.php?62848-Question-concerning-lottery-protected-draft-pick

I left my comment
 
Why not pump up the fighting and perhaps hits and blocked shots (as ME suggested) scoring a little bit? Isn't that the toughness we're looking to reward?

Definitely an option.


I left my comment

I hadn't realized that he traded the pick in question to you. In that case, we can probably just figure out the worst possible solution and award that to you.












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I like what you did with #1, as its basically the solution I originally offered up......that said, I still think I like the idea of using a teams own FPPG average as their top up, vs the (0.55)

Reason being, that right now the worst FPPG in the league is (0.69)....so for pretty much any team taking a 0.55 per game, still gives them a tanking advantage over their "competitors" who are attempting to legitimately fill out their GP'd, but are legitimately bad.

Also, the biggest issue isn't so much with bad teams being bad....it's with good teams, artificially making themselves bad, by missing games and dropping like stones in the standings. Those teams still benefit the most, if we use a static 0.55 FPPG to top them up.


That said, it's definitely a big step in the right direction in regards to tankers.
 
Also dig the idea of having a seperate late draff for college/international signings.....but I'd like to see the draft order be reverse order of the standings.

Busy atm, but will take a look at all the other changes/ideas when I get some free time.
 
Yeah I like it... but would also prefer either using the team average or even league average over .55.
 
Still find it weird that if I sat my goalies for the entire year, it would be a benefit under these rules in terms of draft position. As there aren't a heap of goalies available on the waiver wire, this one will probably be used the most going forward. Wouldn't mind it be upped to at least a typical backup type of points per game being added on

Do top up rules apply only to draft or for all teams for winner of league?
 
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